DUBLIN – The “Education Technology Market by Infrastructure, Systems, Devices, and Solutions 2022 – 2027” report has been added to ResearchAndMarkets.com’s offering.

This education technology market report assesses the role of EdTech technologies in formal education, career instruction, and vocational training.

The report evaluates a wide variety of digital learning environments with an analysis of technologies and solutions including hardware, software, devices, and services. The report considers the efficacy of various delivery methods and modalities including customer-focused education approaches and the role of evidence-based outcomes.

The education sector is undergoing an evolutionary process as conventional teaching methods are experiencing a major shift towards student-centric and more inclusive learning. Educational Technology (EdTech) is the combined use of computer technology and educational theory/practice to facilitate student learning. It creates, uses, and manages engineering processes and educational resources to help facilitate learning and academic performance.

EdTech represents the combined use of computer technology and educational theory/practice to facilitate student learning. Educational technology creates, uses, and manages technological processes and educational resources to help improve student academic performance. In addition to knowledge drawn from educational practice, educational technology uses networking, education techniques, psychology, sociology, artificial intelligence, and IT technology.

EdTech uses knowledge learned from educational practice. It uses networking, education techniques, psychology, sociology, artificial intelligence, and IT technology to develop solutions. It encompasses a number of educational practice domains including learning theory, computer-based training, online learning, and mobile learning.

Both education-focused and non-academic institutions are participating in the digitization process powered by EdTech tools and advanced technologies such as the inclusion of AI, AR/VR, robotics, and many other technologies. The adoption of EdTech solutions will be widespread with positive impacts ranging from K-12 to higher education, and adult and professional learning. We predict that 90% of all formal education programs will rely upon EdTech tools by 2030.

The report analyzes EdTech solutions including distance learning services, virtual classroom infrastructure, interactive learning, and administrative systems. The report evaluates solutions by user type, deployment mode, and other critical considerations. Virtual classroom equipment and device analysis include Computers, Smartphones, Tablets, Virtual Whiteboards, and Web Conferencing related infrastructure. Administrative system analysis includes Training Resource Management Systems, Student Information Systems, Document Management Systems, and Talent Management Systems.

The report evaluates major TechEd companies including their strategies, products, and services. It also analyzes the role and importance of advanced technologies such as AI and machine learning, robotics, telepresence, holographic delivery systems, and user interfaces. The report also assesses the role of software-based solutions like Learning Management Systems, Lecture Capture Systems, Student Information Systems, and others. The report provides forecasts from 2022 through 2027.

Select Report Findings:

  • The global virtual classroom infrastructure market will reach $58.9 billion by 2027
  • The global market for interactive learning solutions will reach $37.3 billion by 2027
  • Over 70% of all formal education programs will rely upon EdTech solutions by 2027
  • North America will lead the EdTech market with a 29% market share followed by Europe
  • Direct-to-consumer solutions will represent 51% of the global EdTech market opportunity
  • EdTech has experienced substantial “step-function” type growth as a result of the global pandemic
  • AI, robotics, telepresence, and holographic engagement will act as key enablers for outcome-based performance

Key Topics Covered:

1.0 Executive Summary

2.0 Introduction
2.1 The Educational Technology Market
2.1.1 Distance Learning
2.1.2 Corporate Learning and Training
2.1.3 K-12 Level Education
2.1.4 Self-Paced Learning
2.2 Key EdTech Market Considerations
2.2.1 Inclusions and Exclusions
2.2.2 Distance Education/On-Demand Learning
2.2.3 Evidence-Based Methodology
2.2.4 Whole Child Learning Technology
2.2.5 EdTech Infrastructure
2.3 Material Changes in Education
2.4 COVID-19 Impact Analysis
2.5 Student and Teacher Benefits
2.6 EdTech Business Model and Pricing
2.7 Regulatory Analysis
2.7.1 UGC Regulation
2.7.2 Higher Education Opportunity Act
2.7.3 Distance Learning and Innovation Regulation
2.8 Market Driver Analysis
2.9 Market Challenge Analysis
2.10 Value Chain Analysis
2.10.1 Educational Institutions
2.10.2 Enterprise
2.10.3 Government and Regulatory Bodies
2.10.4 MOOC Providers
2.10.5 OEMs
2.10.6 Software Solution Providers
2.10.7 Technology Solution Providers

3.0 Education Technology and Application Analysis
3.1 Hardware Analysis
3.1.1 Interactive Displays
3.1.2 Interactive Projectors
3.1.3 Video Conferencing Systems
3.2 Software Solution Analysis
3.2.1 Learning Management Systems
3.2.2 Student Information Systems
3.2.3 Classroom Assessment Systems
3.2.4 Classroom Collaboration Systems
3.2.5 Classroom Management Systems
3.2.6 Document Management Systems
3.2.7 Student Response Systems
3.2.8 Talent Management Systems
3.2.9 Lecture Capture Solutions
3.3 Enabling Technology Analysis
3.3.1 Gamification
3.3.2 Data Analytics
3.3.3 VR and AR
3.3.4 ERP Solutions
3.3.5 Security Solutions
3.3.6 Blockchain Solutions
3.3.7 Haptic Solutions
3.3.8 AI and Machine Learning
3.3.9 Robotics Solutions
3.3.10 Holographic Engagement Solutions
3.4 Content and Service Analysis
3.5 Applications by User Type
3.5.1 Educational Institutions
3.5.2 Consumer-Focused Businesses
3.6 EdTech Sub-Market Analysis
3.6.1 Distance Learning Services
3.6.2 Virtual Classroom Infrastructure and Devices
3.6.3 Interactive Learning Solutions
3.6.4 EdTech Administrative Systems
3.7 Case Study Analysis
3.7.1 Cisco Universidad Panamerica Utah State University Oklahoma Howe Public Schools Romania Ministry of Education San Jose State University UNC Pembroke
3.7.2 eLearning Company and IBM Watson
3.7.3 Google Classcraft Classroom Gamification DataViz Data Analytics
3.7.4 Microsoft Empowerment
3.7.5 SplashLearn Gamified Platform
3.7.6 Goldman Sachs Reach Capital Fund
3.8 Online Learner Analysis

4.0 Educational Technology Company Analysis
4.1 EdTech by Systems, Infrastructure, and Products
4.1.1 EdTech Systems Providers
4.1.2 EdTech Infrastructure Providers
4.1.3 EdTech Product Providers
4.2 Detailed Analysis of Select EdTech Companies
4.2.1 17zuoye
4.2.2 2U INC
4.2.3 Age of Learning
4.2.4 Apple
4.2.5 Blackboard
4.2.6 BYJU’S
4.2.7 Campus Management
4.2.8 Cisco
4.2.9 Cornerstone OnDemand
4.2.10 Coursera
4.2.11 D2L
4.2.12 Dell EMC
4.2.13 Discovery Education
4.2.14 Edutech
4.2.15 edX
4.2.16 Ellucian
4.2.17 Google
4.2.18 Hujiang
4.2.19 IBM
4.2.20 Instructure
4.2.21 iTutorGroup
4.2.22 Lenovo
4.2.23 Microsoft
4.2.24 Oracle
4.2.25 Pexip
4.2.26 Promethean
4.2.27 SAP
4.2.28 Smart Technologies
4.2.29 Udacity
4.2.30 Udemy
4.2.31 upGrad Education Private Limited
4.2.32 Vidyo
4.2.33 VIPKid
4.2.34 Workday
4.2.35 Yuanfudao
4.3 EdTech Market Leader Solutions
4.3.1 Microsoft
4.3.2 Google
4.3.3 Blackboard
4.3.4 Pearson
4.3.5 Advantis Systems
4.3.6 IBM
4.3.7 Promethean World
4.3.8 Ellucian

5.0 EdTech Market Analysis and Forecasts 2022 – 2027
5.1 Global EdTech Market 2022 – 2027
5.1.1 Global EdTech Market by Technology
5.1.2 Global EdTech Market by User Type
5.1.3 Global EdTech Market by Deployment Model
5.1.4 Global EdTech Market by Distance Learning Service 2022 – 2027
5.1.5 Global EdTech Market by Virtual Classroom Infrastructure and Devices 2022 – 2027
5.1.6 Global EdTech Market by Interactive Learning Solutions 2022 – 2027
5.1.7 Global EdTech Market by Administrative Systems 2022 – 2027
5.2 Regional EdTech Market 2022 – 2027

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